What is eLearning? How is it seen as an effective pedagogy and design in the 21st Century? Why is it necessary to use ICTs in the classroom? These are just some of the questions challenging and manifesting around effective pedagogy and learning design in the 21st Century with the employment of ICTs in the classroom.
ELearning is comprised by three components, digital content, digital pedagogy and eLearning spaces (Education Queensland, 2008, “What is eLearning”, p.2). It is about engaging a new digital era and most importantly engaging a new digital generation, the digital natives, who want to be engaged rather than enraged through effective eLearning design (Prensky, 2005).
In order for this to happen there is a range of learning theories and learning styles that have been developed over the years which have all impacted on the way in which we learn; they are behaviourism, cognitivism, constructivism connectivism and Gardner’s Multiple Intelligences.
How do we engage students? As teachers we have to be aware that all learners have strengths and weaknesses in certain learning styles and we have to cater for all learning styles so there are successful learning outcomes. In taking Gardner ’s Multiple Intelligences test, I know that I have a strong learning style in interpersonal learning and I am weak in logical learning (Smith, 2008). As a teacher I think that promoting a range of learning styles will help learners to discover how to work in different learning environments and gain confidence within them. Learning styles can be integrated and can be used at the same time for the most effective learning outcomes to occur and having the choice of eight intelligences to teach can be ultimately freeing.
How do we get learners to learn? Even though, all learning theories inter-relate and cannot survive alone and need the support of other learning theories to flourish and be richly involved within the development of learning, there are two core learning theories that have been successful in supporting eLearning design and they are constructivism and connectivism.
Constructivism (Mergel, 1998) is one of the core learning theories that has been embedded within each course activity and reflection in ICTs for learning design. Constructivist acknowledge that this particular learning theory is “actively attempting to create meaning … create knowledge as they attempt to understand their experiences” (Driscoll, 2000, as cited in Siemens, 2004, p. 2). It is a complex learning theory that allows learners to actively become involved and enriched within their learning environment through the use of ICT rather than being passive participants to learning development.
When relating constructivism to eLearning design, it is an extremely important learning theory because the learner is actively involved in their learning and can relate the knowledge to real-life situations and personalise it. This enhances the 4th dimension of learning (Marzano & Pickering, 1997) in being able to create a deep and meaningful understanding of the knowledge and employ the knowledge in ambiguous circumstances. It lends the opportunity for students to take charge of their own learning and it promotes collaboration between learners exchanging and commenting on their ideas. Learners become independent and have a sense of autonomy and ownership of their work. For example, in the past two weeks I have been participating in Wiki and Blog activities. There have been three main activities where these learning theories are illustrated in action:
ÿ The Profile Wiki – I created a personal profile page which reflected on who I am and why I want to do this course
ÿ The Learning Theories Wiki – is where I joined up with a partner to collaborate on a reading about Gardener’s Multiple Intelligences and used the thinking routine PMI to promote high order and complex thinking
ÿ The Mobile Phone Wiki – used De Bono’s Hats as a scaffold to evaluate and analyse the use of mobile phones in the classroom.
These activities enabled me to gain knowledge through experience, I found I was actively involved in my learning and that my work was more authentic and developed in the high order thinking category of learning.
Connectivism (Siemens, 2004) is a more recent learning theory designed in particular to suit the digital age. It is defined by Siemens as to where “learning can reside outside of ourselves (within and organisation or a database), is focused on connecting specialised information sets, and the connections that enable us to learn are more and more important than our current state of knowing” (Siemens, 2004, p.3). Connecting starts at the individual then gradually feeds to networks and organisations; this amplifies “learning, knowledge and understanding through the extension of a personal network … the epitome of connectivism” (Siemens, 2004, p.4). In fairness, what Siemens is trying to portray is that connectivism is about networking and gaining knowledge through connecting with sources and he believes that accessing the content and maintaining knowledge flow is far more important than the content itself. I agree with his views on connectivism and valuing the importance of being able to access and find information these days rather than knowing all of the content. We cannot experience everything so by interacting with other people’s experiences “my knowledge in my friends’ is an axiom for collecting knowledge through collecting people… people become the surrogate for knowledge” (Siemens, 2004, p.3). We are a global entity and there is no escaping the fact that we need to teach students on how to communicate in this global space. ICTs in the classroom are the key for enabling students to participate effectively within the global workforce, it is vital for connections to be established and nourished in order for knowledge economy survival.
When relating connectivism to eLearning design, it encompasses ultimate value and meaning in being able to connect and engage with information communication technologies (ICTs) without having to relate to personal experiences and internal, individualistic activities. “Connectivism provides insight into learning skills and tasks needed for learners to flourish in a digital era” (Siemens, 2004, p.4) and promotes strong links with ICTs and other learners to succeed in learning. For instance, working within the Wikis and Blogs, there was a connection with ICT and human engagement which allowed me to collaboratively construct my knowledge and analyse my personal experiences.
Being able to connect and collaborate with other learners participating in the online Wikis and Blogs improved my own personal learning and experiences. I recommend exercising the constructivism and connectivism learning theories in eLearning design because it allows you to work actively in your work, establish a networking strategy which creates deep critical thinking of the knowledge through discussion with peers and evaluating and reflecting on your experiences.
For effective learning and teaching to take place there are three key learning frameworks that support eLearning design, they are:
ÿ TPACK
ÿ Revised Blooms Taxonomy
ÿ Learning Engagement Theory – “is intended to be a conceptual framework for technology-based learning and teaching” (Kearsley & Shneiderman, 1999, para. 1).
The Wiki activities all had strong ties to the development of complex reasoning processes and high order thinking.
In focussing on the Revised Blooms Taxonomy framework, high order thinking is a mechanism used from the revised cognitive domain of Blooms Taxonomy where remembering, understanding and applying correlate with lower order thinking and analysing, evaluating and creating are associated with higher order thinking (Anderson & Krathwohl, 2001). This particular framework must resume and be sequenced in consecutive steps where one must remember information before being able to understand it, understand it before applying it and so forth. The use of employing Blooms revised Taxonomy as a conceptual framework supports the success of eLearning design. It does this by emphasising the importance from simple reasoning to complex reasoning and it promotes high order thinking. This in turn leads to deep analytical thinking and understanding of the content that can be stored in the long term memory as it has been through the cognitive ladder of Blooms Taxonomy.
The Learning Engagement Theory (Kearsley & Shneiderman, 1999) is a key learning framework which integrates well with Blooms Taxonomy, it gives the basis for blooms taxonomy to work from and create a nourishing learning environment because it is addressed as “setting the valued learning context for learners” (Readings: Effective e.Learning Design, 2011). There are three components within this framework that are essential for effective eLearning design; they are RELATE, CREATE and DONATE (Kearsley & Shneiderman, 1999).
The relate component emphasises collaboration between learners where they facilitate their own learning, problem solve and make decisions. It is all about communication and collaboration of ideas which gives learners the motivation to participate and become active and present participants in a collaborative learning context. The relate component was highly valued in the Wiki activities, ICTs was essential for being able to communicate and collaborate with other Flex students.
The second component is create which “makes learning a creative, purposeful activity” (Kearsley & Shneiderman, 1999, para. 7). It gives learners the opportunity to control their learning and perform activities which challenge the mind and inspire creativity through project-based activities. In the Wikis you could create you own content which challenged the mind and produced critical thinking and reflection.
The third component is donate, where authenticity is ignited and projects are applied to a real-life context that can be useful and relevant in today’s society for an outside customer or organisation. The reason why I believe learning engagement theory is a relevant learning design framework for the 21st century is because it promotes engagement not just “individualized instruction and interactivity” (Kearsley & Shneiderman, 1999, para. 9) with a piece of technology but engagement with humans through technology. These researchers state that “the difference between engagement and interactivity reflects the shift in thinking about computers in education as communication tools rather than some form of media delivery devices” (Kearsley & Shneiderman, 1999, para. 9). We are gradually indentifying with the use of ICTs in the classroom as effective pedagogy and communication tools rather than just outlets for delivering information.
In basing these conceptual frameworks around my eLearning design framework will have positive outcomes for my learners and promote development in complex reasoning processes within the classroom. Hopefully my students will carry these frameworks through life and be able to not only recognise and interpret knowledge but be able to comprehend, apply, deconstruct and investigate how it works. That is where using thinking routines like SWOT, PMI and De Bono’s Thinking Hats are useful in scaffolding these conceptual frameworks within eLearning design.
How do we participate in high order thinking and develop complex reasoning processes? The scaffolding thinking routines such as the use of PMI and De Bono’s Thinking Hats (de Bono, 1992) were successful in supporting and enhancing the online spaces such as the Wikis. These thinking routines shift the activities from becoming descriptive pieces of work to highly analytical and academically advanced pieces of work. The use of the PMI thinking routine in the Learning Theories Wiki activity enabled my partner and I to think at the complex end of the Blooms Taxonomy framework while the De Bono’s Thinking Hats changed my views on the use of mobile phones in the classroom by critically assessing each individual hat and drawing conclusions from them.
The learning theories, the learning styles, the thinking routines scaffolding online spaces and the learning design frameworks have effectively supported and enhanced eLearning design and I intend to utilise and nurture these theories and conceptual frameworks for my future eLearning design frameworks which will engage and have a positive impact on the lives of our 21st Century learners.
References
Anderson, L., & Krathwohl, D. (2001). Bloom’s introduction: Bloom's Revised
Taxonomy. Retrieved from http://edorigami.wikispaces.com/Bloom%27s+-+Introduction
De Bono, E. (1992). Edward de Bono's Six Thinking Hats. Retrieved from
Education Queesnland. (2008). Smart Classroom Bytes. Retrieved from
Kearsley, G., & Shneiderman, B. (1999). Engagement Theory: A framework for
technology-based teaching and learning. Retrieved from
Marzano, R.J., & Pickering, D.J. (1997). Dimensions of Learning: teacher’s manual
(2nd ed.). Colorado , America : McREL.
Mergel, B. (1998). Instructional Design & Learning Theory. Retrieved from
http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The%20Basics%20of%20Behaviorism
Prensky, M. (2005). Engage me or enrage me, what today’s learners demand, 60-64.
Retrieved from http://www.educause.edu/ir/library/pdf/erm0553.pdf
Siemens, G. (2004). Connectivism: a learning theory for the digital age, 1-5.
Retrieved from http://www.elearnspace.org/Articles/connectivism.htm
Smith, M.K. (2008). Howard Gardner, Multiple intelligences and education.
Retrieved from http://www.infed.org/thinkers/gardner.htm